Unreal Engine
I possess an advanced skill set in utilizing Unreal Engine, enabling me to proficiently craft diverse and immersive level designs and environments within the software. My expertise extends to seamlessly creating expansive landscapes and implementing various weather systems to enhance visual fidelity. Throughout my extensive experience, I have successfully leveraged Unreal Engine to realize a multitude of projects, showcasing my mastery in delivering exceptional and engaging experiences.

Modelling
Having extensively studied and mastered the art of modeling within the Unreal Engine, I have honed my skills in the creation of intricate environmental blockouts and diverse game scenes. I am now actively seeking to immerse myself in a comprehensive software suite, which will serve as a platform for executing a multitude of innovative projects centered around the meticulous craft of BSP (Binary Space Partition) modeling. Furthermore, I have adeptly leveraged the powerful modeling capabilities inherent to the Unreal Engine to effectively manipulate and enhance pre-existing models to suit specific creative requirements.



Foliage
I possess extensive expertise in the generation of diverse foliage systems tailored to different types of terrains. I excel in designing intricate terrain layouts using the powerful tool, World Creator. Furthermore, I specialize in implementing procedural algorithms to generate foliage in a dynamic and automated manner. By employing a wide array of shrubs, trees, and grass materials, I am able to create visually stunning terrains that exhibit a rich and realistic ecosystem. My skills encompass the art of crafting procedurally generated terrains with an exceptional level of detail and precision.


Blueprint
I possess extensive expertise in the generation of diverse foliage systems tailored to different types of terrains. I excel in designing intricate terrain layouts using the powerful tool, World Creator. Furthermore, I specialize in implementing procedural algorithms to generate foliage in a dynamic and automated manner. By employing a wide array of shrubs, trees, and grass materials, I am able to create visually stunning terrains that exhibit a rich and realistic ecosystem. My skills encompass the art of crafting procedurally generated terrains with an exceptional level of detail and precision.




Animations
My plan involves utilizing pre-existing animations and various animation styles within Unreal Engine to construct diverse scenes. Additionally, I will employ live animation linking to generate a range of animations.